Game server systems

Servers that hold up when players show up.

Done-for-you Minecraft servers—built, tuned, secured, and managed—through PixelVault Gaming, the Unknown Projects game-server service line.

The problem

Running a server is two jobs.

The first is building something worth joining: the right server software, plugins or mods, spawn, rules, and the systems your community actually uses.

The second starts once people arrive: keeping it fast, backed up, secure, and updated without wiping progress or breaking plugins. Most servers struggle with the second job.

We do both, so you can spend your time on players instead of crash logs.

What's included

Everything it takes to ship it properly.

Each engagement is scoped to what you actually need. These are the pieces we cover.

Server builds

  • Paper and Purpur survival servers
  • Modded servers on Fabric or NeoForge
  • Velocity networks for multiple servers

Performance

  • Profiling to find the real cause of lag
  • World pre-generation and view-distance tuning
  • JVM and server configuration

Plugins and gameplay

  • Permissions, protection, and economy setup
  • Custom Paper plugins when nothing off the shelf fits
  • Configuration documented for your staff

Operations

  • Automated backups and tested restores
  • Updates, monitoring, and incident fixes
  • Discord integration for status and chat
Who it's for

A good fit when…

Not sure which of these you are? Send the rough version and we will tell you honestly.

01 · New servers

Launching a community

You know the server you want. We build it properly from the start, so launch day is not the stress test.

02 · Struggling servers

Lag, crashes, and plugin conflicts

We profile the server, find the cause, and fix it—rather than guessing at settings.

03 · Hands-off owners

Ongoing management

You run the community. We keep the server patched, backed up, monitored, and running.

How it works

Clarity before code.

No mystery package and no disappearing after launch. You see the scope and the price before we build.

01 · Understand

Define the real job

Users, current pain, constraints, timing, and what success needs to look like.

02 · Scope

Make the work visible

A clear proposal with deliverables, boundaries, milestones, and price.

03 · Build

Ship in checkpoints

Working increments you can review, with testing at every step.

04 · Run

Launch with a handoff

Deployment, verification, documentation, and an option for ongoing care.

Questions

Straight answers.

Anything else? Ask in your first message and we will answer it directly.

Minecraft Java Edition today: Paper, Purpur, Fabric, NeoForge, and Velocity networks. Ask about other games—we will tell you honestly if it is something we do well.

We can set up and manage the server on your existing host or VPS, or recommend hosting sized for your player count and budget.

Yes. We start by profiling the server under real load, because lag usually comes from a specific plugin, entity build-up, or world-generation issue rather than the hardware.

Yes. When an existing plugin does not fit, we write custom Paper plugins that match your server's gameplay and staff tools.

Next step

Tell us about the server you want to run.

Share the game version, the kind of community, expected player counts, and what exists today.