Launching a community
You know the server you want. We build it properly from the start, so launch day is not the stress test.
Done-for-you Minecraft servers—built, tuned, secured, and managed—through PixelVault Gaming, the Unknown Projects game-server service line.
The first is building something worth joining: the right server software, plugins or mods, spawn, rules, and the systems your community actually uses.
The second starts once people arrive: keeping it fast, backed up, secure, and updated without wiping progress or breaking plugins. Most servers struggle with the second job.
We do both, so you can spend your time on players instead of crash logs.
Each engagement is scoped to what you actually need. These are the pieces we cover.
Not sure which of these you are? Send the rough version and we will tell you honestly.
You know the server you want. We build it properly from the start, so launch day is not the stress test.
We profile the server, find the cause, and fix it—rather than guessing at settings.
You run the community. We keep the server patched, backed up, monitored, and running.
Real work, live today.
No mystery package and no disappearing after launch. You see the scope and the price before we build.
Users, current pain, constraints, timing, and what success needs to look like.
A clear proposal with deliverables, boundaries, milestones, and price.
Working increments you can review, with testing at every step.
Deployment, verification, documentation, and an option for ongoing care.
Anything else? Ask in your first message and we will answer it directly.
Minecraft Java Edition today: Paper, Purpur, Fabric, NeoForge, and Velocity networks. Ask about other games—we will tell you honestly if it is something we do well.
We can set up and manage the server on your existing host or VPS, or recommend hosting sized for your player count and budget.
Yes. We start by profiling the server under real load, because lag usually comes from a specific plugin, entity build-up, or world-generation issue rather than the hardware.
Yes. When an existing plugin does not fit, we write custom Paper plugins that match your server's gameplay and staff tools.
Share the game version, the kind of community, expected player counts, and what exists today.